#pragma once

class CArea;

class CItem
{
public:
	CItem(void);
	virtual ~CItem(void);
	virtual void act(int id) = 0;
	void SetPosition(CArea* inArea);
	CArea* GetPosition();
	
	int GetType();
	const char* GetName();

protected:
	int m_iActID;

private:
	CArea* Position;


};

